当前位置: 首页 > news >正文

曲阳住房和城乡建设局网站如何进行营销推广

曲阳住房和城乡建设局网站,如何进行营销推广,安装wordpress出现http500,cms是什么系统本文基于Android12。 InputChannel表示其他进程通过文件描述符传递输入事件到View的通道,因为需要跨进程传输,实现了Parcelable序列化接口,所以也能够理解Java层的InputChannel后面为什么使用copyTo()方法初始化。 输入事件的接收方是View&…

本文基于Android12。

InputChannel表示其他进程通过文件描述符传递输入事件到View的通道,因为需要跨进程传输,实现了Parcelable序列化接口,所以也能够理解Java层的InputChannel后面为什么使用copyTo()方法初始化。

输入事件的接收方是View,所以InputChannel的创建肯定和View的创建流程有关,关于View的创建流程参考:https://blog.csdn.net/qq_36063677/article/details/129908973。

一、InputChannel初始化

ViewRootImpl在setView()方法实例化了Java层的InputChannle对象,但是正如ViewRootImpl创建的mSurface对象一样,这只是一个引用,一个“空的”对象,后续在WindowManagerService经过实际的初始化,再通过copyTo()方法拷贝到InputChannel引用中。

    // ViewRootImpl.javapublic void setView(View view, WindowManager.LayoutParams attrs, View panelParentView,int userId) {// 1.创建 inputChannel引用。InputChannel inputChannel = null;if ((mWindowAttributes.inputFeatures& WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {inputChannel = new InputChannel();}// 2.传递引用给mWindowSession,inputChannel在WMS中被初始化,并通过copyTo()全拷贝到inputChannel引用。res = mWindowSession.addToDisplayAsUser(mWindow, mWindowAttributes,getHostVisibility(), mDisplay.getDisplayId(), userId,mInsetsController.getRequestedVisibilities(), inputChannel, mTempInsets,mTempControls, attachedFrame, sizeCompatScale);// 3.通过inputChannel创建WindowInputEventReceiver对象,接收处理输入事件。ALOOPER_EVENT_INPUTif (inputChannel != null) {mInputEventReceiver = new WindowInputEventReceiver(inputChannel,Looper.myLooper());}}

setView()方法中关于InputChannel的操作主要有3步:

  1. 创建 inputChannel引用。就是实例化InputChannel引用,InputChannel构造方法是个空方法,所以什么实际操作都没有做。
  2. 传递引用给mWindowSession,inputChannel在WMS中被初始化,并通过copyTo()全拷贝到inputChannel引用。
  3. 通过inputChannel创建WindowInputEventReceiver对象,接收处理输入事件。

我们从第2步开始分析。

1.1 openInputChannle

mWindowSession将inputChannel引用传递给WMS.addWindow()方法:

    // WindowManagerService.java    public int addWindow(Session session, IWindow client, LayoutParams attrs, int viewVisibility,int displayId, int requestUserId, InsetsVisibilities requestedVisibilities,InputChannel outInputChannel, InsetsState outInsetsState,InsetsSourceControl[] outActiveControls, Rect outAttachedFrame,float[] outSizeCompatScale) {final WindowState win = new WindowState(this, session, client, token, parentWindow,appOp[0], attrs, viewVisibility, session.mUid, userId,session.mCanAddInternalSystemWindow);final boolean openInputChannels = (outInputChannel != null&& (attrs.inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) == 0);if  (openInputChannels) {win.openInputChannel(outInputChannel);}}

addWindow()创建了WindowState对象,调用其openInputChannel(outInputChannel)方法。

    // WindowState.java    void openInputChannel(InputChannel outInputChannel) {if (mInputChannel != null) {String name = getName();mInputChannel = mWmService.mInputManager.createInputChannel(name);if (outInputChannel != null) {mInputChannel.copyTo(outInputChannel);}}}

WindowState通过InputMangerService创建InputChannel,经过NativeInputManagerService类的native方法createInputChannel(name),最终到InputDispatcher::createInputChannel(name)方法实际创建。

1.1.1 InputDispatcher::createInputChannel

    // InputDispatcher.h    // All registered connections mapped by input channel token.std::unordered_map<sp<IBinder>, sp<Connection>, StrongPointerHash<IBinder>> mConnectionsByTokenGUARDED_BY(mLock);// InputDispatcher.cppResult<std::unique_ptr<InputChannel>> InputDispatcher::createInputChannel(const std::string& name) {std::unique_ptr<InputChannel> serverChannel;std::unique_ptr<InputChannel> clientChannel;// 1.通过CPP层的InputChannel创建serverChannel,clientChannelstatus_t result = InputChannel::openInputChannelPair(name, serverChannel, clientChannel);{std::scoped_lock _l(mLock);const sp<IBinder>& token = serverChannel->getConnectionToken();// 2.得到serverChannel的文件描述符 fdint fd = serverChannel->getFd();// 3.将connection对象添加到 mConnectionsByToken管理sp<Connection> connection =new Connection(std::move(serverChannel), false /*monitor*/, mIdGenerator);mConnectionsByToken.emplace(token, connection);std::function<int(int events)> callback = std::bind(&InputDispatcher::handleReceiveCallback,this, std::placeholders::_1, token);mGlobalMonitorsByDisplay[displayId].emplace_back(serverChannel, pid);// 4.监听serverChannel的文件描述符 fd,当有事件发生时,回调callbackmLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, new LooperEventCallback(callback), nullptr);}// 5.唤醒mLoopermLooper->wake();return clientChannel;}

InputDispatcher主要做了5件事:

  1. 通过CPP层的InputChannel创建serverChannel,clientChannel,最后返回clientChannel给Java层的InputChannel,到这里Java层InputChannel才被初始化完成,返回创建WindowInputEventReceiver对象。
  2. 得到serverChannel的文件描述符 fd。
  3. 将connection对象添加到 mConnectionsByToken管理,mConnectionsByToken定义在InputDispatcher.h文件,管理所有连接的InputChannel对象,map的key是token,又是使用Binder对象作为token。inputflinger文章中(https://blog.csdn.net/qq_36063677/article/details/130475299)4.3.3小节InputDispatcher在分发事件时就是通过这个mConnectionsByToken获取到具体的connection,发送事件。
  4. 监听serverChannel的文件描述符 fd,ALOOPER_EVENT_INPUT表示为要监听的文件类型,当有事件发生时,回调callback方法handleEvent(),也就是InputDispatcher::handleReceiveCallback()。LooperEventCallback继承了LooperCallback类,LooperCallback是Looper监听文件描述符回调方法的标准类,当文件描述符fd上有事件到来时,LooperCallback的handleEvent()方法会被执行,关于Looper->addFd()更多细节参考:https://blog.csdn.net/chwan_gogogo/article/details/46953563
  5. 唤醒mLooper,mLooper在InputDispatcher构造方法中被初始化,mLooper = new Looper(false);。

查看cpp层InputChannel::openInputChannelPair()具体细节:

1.1.2 InputChannel::openInputChannelPair

    // InputTransport.cppstatus_t InputChannel::openInputChannelPair(const std::string& name,std::unique_ptr<InputChannel>& outServerChannel,std::unique_ptr<InputChannel>& outClientChannel) {int sockets[2];if (socketpair(AF_UNIX, SOCK_SEQPACKET, 0, sockets)) {outServerChannel.clear();outClientChannel.clear();return result;}int bufferSize = SOCKET_BUFFER_SIZE;setsockopt(sockets[0], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));setsockopt(sockets[0], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));setsockopt(sockets[1], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));setsockopt(sockets[1], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));sp<IBinder> token = new BBinder();std::string serverChannelName = name + " (server)";android::base::unique_fd serverFd(sockets[0]);outServerChannel = InputChannel::create(serverChannelName, std::move(serverFd), token);std::string clientChannelName = name + " (client)";android::base::unique_fd clientFd(sockets[1]);outClientChannel = InputChannel::create(clientChannelName, std::move(clientFd), token);return OK;}std::unique_ptr<InputChannel> InputChannel::create(const std::string& name,android::base::unique_fd fd, sp<IBinder> token) {const int result = fcntl(fd, F_SETFL, O_NONBLOCK);return std::unique_ptr<InputChannel>(new InputChannel(name, std::move(fd), token));}InputChannel::InputChannel(const std::string name, android::base::unique_fd fd, sp<IBinder> token): mName(std::move(name)), mFd(std::move(fd)), mToken(std::move(token)) {}
  1. InputChannel使用socket通信,openInputChannelPair()方法创建两个socke对象,一个client,一个server。socketpair()函数用于创建一对无名的、相互连接的套接子。如果函数成功,则返回0,创建好的套接字分别是sv[0]和sv[1],所以outServerChannel和outClientChannel这两个socket在创建的时候就是相互连接的,之后只需要在各自的fd中通过send()发送数据就好。
  2. setsockopt()设置socket属性,在<sys/socket.h>头文件中声明,实例化一个BBinder()对象作为token使用,这里outServerChannel和outClientChannel都使用的是同一个token。
  3. InputChannel::create()通过fcntl()设置socket为非阻塞类型,fcntl()方法可以改变已打开的文件性质。
  4. 封装InputChannel对象。

InputChannel初始化过程终于结束了,那么1.1.1小节中mLooper监听的serverChannel的文件描述符 fd什么时候会触发呢?

答案在上一篇inputflinger文章中(https://blog.csdn.net/qq_36063677/article/details/130475299)4.3.3小节。

二、InputChannel发送事件

InputDispatcher在接收到事件后,InputDispatcher::dispatchEventLocked()从mConnectionsByToken变量中通过token获取到Connection对象,最终在4.3.4.2 小节startDispatchCycleLocked()方法调用

connection->inputPublisher.publishMotionEvent()发送输入事件,这里还是以Motion事件为例:

    // InputTransport.cppstatus_t InputPublisher::publishMotionEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, int32_t displayId,std::array<uint8_t, 32> hmac, int32_t action, int32_t actionButton, int32_t flags,int32_t edgeFlags, int32_t metaState, int32_t buttonState,MotionClassification classification, const ui::Transform& transform, float xPrecision,float yPrecision, float xCursorPosition, float yCursorPosition,const ui::Transform& rawTransform, nsecs_t downTime, nsecs_t eventTime,uint32_t pointerCount, const PointerProperties* pointerProperties,const PointerCoords* pointerCoords) {InputMessage msg;msg.header.type = InputMessage::Type::MOTION;msg.header.seq = seq;msg.body.motion.eventId = eventId;msg.body.motion.deviceId = deviceId;msg.body.motion.source = source;//.......return mChannel->sendMessage(&msg);}

mChannel是之前创建的InputChannel对象serverChannel,查看sendMessage(&msg)方法:

    // InputTransport.cppstatus_t InputChannel::sendMessage(const InputMessage* msg) {const size_t msgLength = msg->size();InputMessage cleanMsg;msg->getSanitizedCopy(&cleanMsg);ssize_t nWrite;do {nWrite = ::send(getFd(), &cleanMsg, msgLength, MSG_DONTWAIT | MSG_NOSIGNAL);} while (nWrite == -1 && errno == EINTR);return OK;}

调用socket的send()函数发送数据。

至此输入事件通过socket发送出去了,InputDispatcher执行回调LooperEventCallback,那么事件又是如何被接收的呢?

三、InputEventReceiver

ViewRootImpl在setView()方法实例化InputChannel后,作为参数初始化WindowInputEventReceiver对象,WindowInputEventReceiver继承InputEventReceiver类。

3.1 WindowInputEventReceiver

WindowInputEventReceiver也在ViewRootImpl中定义:

    // ViewRootImpl.javafinal class WindowInputEventReceiver extends InputEventReceiver {public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {super(inputChannel, looper);}        @Overridepublic void onInputEvent(InputEvent event) {Trace.traceBegin(Trace.TRACE_TAG_VIEW, "processInputEventForCompatibility");List<InputEvent> processedEvents;try {processedEvents =mInputCompatProcessor.processInputEventForCompatibility(event);} finally {Trace.traceEnd(Trace.TRACE_TAG_VIEW);}if (processedEvents != null) {if (processedEvents.isEmpty()) {// InputEvent consumed by mInputCompatProcessorfinishInputEvent(event, true);} else {for (int i = 0; i < processedEvents.size(); i++) {enqueueInputEvent(processedEvents.get(i), this,QueuedInputEvent.FLAG_MODIFIED_FOR_COMPATIBILITY, true);}}} else {enqueueInputEvent(event, this, 0, true);}}}// InputEventReceiver.javapublic InputEventReceiver(InputChannel inputChannel, Looper looper) {mInputChannel = inputChannel;mMessageQueue = looper.getQueue();mReceiverPtr = nativeInit(new WeakReference<InputEventReceiver>(this),mInputChannel, mMessageQueue);mCloseGuard.open("InputEventReceiver.dispose");}

WindowInputEventReceiver构造方法中将参数传递给了父类InputEventReceiver,实现了onInput()方法,后续接收到事件后通过这个方法处理Java层的分发逻辑,Eventlooper是ViewRoolImpl的当前线程Looper.myLooper(),也就是主线程,InputEventReceiver调用nativeInit()继续下一步操作,创建NativeInputEventReceiver。

3.2 NativeInputEventReceiver

NativeInputEventReceiver定义在JNI文件中,方便后续回调JAVA方法。

    // android_view_InputEventReceiver.cppstatic jlong nativeInit(JNIEnv* env, jclass clazz, jobject receiverWeak,jobject inputChannelObj, jobject messageQueueObj) {// 获取InputChannelstd::shared_ptr<InputChannel> inputChannel =android_view_InputChannel_getInputChannel(env, inputChannelObj);	// 获取messageQueuesp<MessageQueue> messageQueue = android_os_MessageQueue_getMessageQueue(env, messageQueueObj);// 1. 实例化NativeInputEventReceiversp<NativeInputEventReceiver> receiver = new NativeInputEventReceiver(env,receiverWeak, inputChannel, messageQueue);// 2. receiver->initialize()status_t status = receiver->initialize();	receiver->incStrong(gInputEventReceiverClassInfo.clazz); // retain a reference for the objectreturn reinterpret_cast<jlong>(receiver.get())}

nativeInit()主要做了两件事,实例化NativeInputEventReceiver,并且调用其initialize()方法。

3.2.1 NativeInputEventReceiver实例化

    // android_view_InputEventReceiver.cppNativeInputEventReceiver::NativeInputEventReceiver(JNIEnv* env, jobject receiverWeak, const std::shared_ptr<InputChannel>& inputChannel,const sp<MessageQueue>& messageQueue): mReceiverWeakGlobal(env->NewGlobalRef(receiverWeak)),mInputConsumer(inputChannel),mMessageQueue(messageQueue),mBatchedInputEventPending(false),mFdEvents(0) {}

NativeInputEventReceiver构造方法中持有Java层InputEventRecevier对象的引用mReceiverWeakGlobal, 将inputChannel作为参数实例化mInputConsumer对象。

InputConsumer类定义在InputTransport.h头文件,从InputChannel消费事件。

    // InputTransport.cppInputConsumer::InputConsumer(const std::shared_ptr<InputChannel>& channel): mResampleTouch(isTouchResamplingEnabled()), mChannel(channel), mMsgDeferred(false) {}

client端的inputChannel被赋值给InputConsumer的mChannel变量。

回到NativeInputEventReceiver初始化流程中。

3.2.2 NativeInputEventReceiver::initialize

    // android_view_InputEventReceiver.cppstatus_t NativeInputEventReceiver::initialize() {setFdEvents(ALOOPER_EVENT_INPUT);return OK;}void NativeInputEventReceiver::setFdEvents(int events) {if (mFdEvents != events) {mFdEvents = events;int fd = mInputConsumer.getChannel()->getFd();if (events) {mMessageQueue->getLooper()->addFd(fd, 0, events, this, nullptr);} else {mMessageQueue->getLooper()->removeFd(fd);}}}

initialize()监听client InputChannel的文件描述符 fd,文件类型文件类型和发送端一样,也是ALOOPER_EVENT_INPUT。在上述1.1.1小节中我们知道后续会回调LooperCallback的handleEvent()方法,NativeInputEventReceiver也继承了LooperCallback类,实现了自己的handleEvent():

3.3 handleEvent

    // android_view_InputEventReceiver.cppint NativeInputEventReceiver::handleEvent(int receiveFd, int events, void* data) {if (events & ALOOPER_EVENT_INPUT) {JNIEnv* env = AndroidRuntime::getJNIEnv();status_t status = consumeEvents(env, false /*consumeBatches*/, -1, nullptr);mMessageQueue->raiseAndClearException(env, "handleReceiveCallback");return status == OK || status == NO_MEMORY ? KEEP_CALLBACK : REMOVE_CALLBACK;}if (events & ALOOPER_EVENT_OUTPUT) {const status_t status = processOutboundEvents();if (status == OK || status == WOULD_BLOCK) {return KEEP_CALLBACK;} else {return REMOVE_CALLBACK;}}return KEEP_CALLBACK;}

handleEvent只是对事件类型进行区分,如果是ALOOPER_EVENT_INPUT类型,详细具体到处理流程在consumeEvents()方法。

3.4 consumeEvents

    status_t NativeInputEventReceiver::consumeEvents(JNIEnv* env,bool consumeBatches, nsecs_t frameTime, bool* outConsumedBatch) {for (;;) {uint32_t seq;// 1.InputConsumer从socket读取封装事件InputEvent* inputEvent;status_t status = mInputConsumer.consume(&mInputEventFactory,consumeBatches, frameTime, &seq, &inputEvent);// 2.区分事件类型,封装为Java层的InputEvent对象jobject inputEventObj;switch (inputEvent->getType()) {case AINPUT_EVENT_TYPE_KEY:inputEventObj = android_view_KeyEvent_fromNative(env,static_cast<KeyEvent*>(inputEvent));break;case AINPUT_EVENT_TYPE_MOTION: {MotionEvent* motionEvent = static_cast<MotionEvent*>(inputEvent);if ((motionEvent->getAction() & AMOTION_EVENT_ACTION_MOVE) && outConsumedBatch) {*outConsumedBatch = true;}inputEventObj = android_view_MotionEvent_obtainAsCopy(env, motionEvent);break;}}// 3.调用Java层InputEventReceiver对象的dispatchInputEvent方法,参数为seq,inputEventObjif (inputEventObj) {env->CallVoidMethod(receiverObj.get(),gInputEventReceiverClassInfo.dispatchInputEvent, seq, inputEventObj);env->DeleteLocalRef(inputEventObj);}}}

consumeEvents()处理了事件接收的主要流程:

  1. 启动一个死循环,不断从InputConsumer获取事件,赋值到inputEvent引用,InputConsumer持有客户端InputChannel的引用,从客户端socket读取数据,将数据解析封装成InputEvent对象。
  2. 将InputEvent类型进行区分,具体共有AINPUT_EVENT_TYPE_KEY,AINPUT_EVENT_TYPE_MOTION,AINPUT_EVENT_TYPE_FOCUS,AINPUT_EVENT_TYPE_CAPTURE,AINPUT_EVENT_TYPE_DRAG,AINPUT_EVENT_TYPE_TOUCH_MODE六种类型,对于Motion事件,封装成Java层的MotionEvent对象。
  3. receiverObj指向NativeInputEventReceiver实例化时传递过来的Java层InputEventReceiver引用,调用Java层InputEventReceiver对象的dispatchInputEvent方法,参数为seq,inputEventObj,至此回到了Java层的处理流程。

在分析Java层的处理流程之前,先看下InputConsumer是如何读取socket数据解析成InputEvent对象的。

3.4.1 InputConsumer.consume

    // InputTransport.cppstatus_t InputConsumer::consume(InputEventFactoryInterface* factory, bool consumeBatches,nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent) {while (!*outEvent) {status_t result = mChannel->receiveMessage(&mMsg);switch (mMsgmMsg.header.type) {case InputMessage::Type::KEY: {KeyEvent* keyEvent = factory->createKeyEvent();if (!keyEvent) return NO_MEMORY;initializeKeyEvent(keyEvent, &mMsg);*outSeq = mMsg.header.seq;*outEvent = keyEvent;break;}case InputMessage::Type::MOTION: {MotionEvent* motionEvent = factory->createMotionEvent();if (!motionEvent) return NO_MEMORY;updateTouchState(mMsg);initializeMotionEvent(motionEvent, &mMsg);*outSeq = mMsg.header.seq;*outEvent = motionEvent;break;}}}return OK;}

mChannel是NativeInputEventReceiver传递过去的客户端InputChannel对象,InputConsumer从mChannel读取消息,在上述第二小节:InputChannel发送事件 可知,发送的InputMessage对象封装了mMsg.header.type等事件类型消息,这里通过事件类型消息进行区分,封装成具体对应的输入事件,如KeyEvent,MotionEvent等,赋值给outEvent。

InputChannel通过recv()方法接收socket消息:

    // InputTransport.cppstatus_t InputChannel::receiveMessage(InputMessage* msg) {ssize_t nRead;do {nRead = ::recv(getFd(), msg, sizeof(InputMessage), MSG_DONTWAIT);} while (nRead == -1 && errno == EINTR);}

3.4.2 dispatchInputEvent

事件的读取解析流程到此结束了,接下来看看InputReceiver是如何分发事件的。

    // InputEventReceiver.java// Called from native code.@SuppressWarnings("unused")@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)private void dispatchInputEvent(int seq, InputEvent event) {mSeqMap.put(event.getSequenceNumber(), seq);onInputEvent(event);}

InputEventReceiver调用onInputEvent(event)开始处理事件的分发流程,上述3.1小节可知,onInputEvent方法在WindowInputEventReceiver类中被覆盖。Java层的事件分发流程参考:https://editor.csdn.net/md/?articleId=130476234


文章转载自:
http://dinncohouseboy.ydfr.cn
http://dinncobuckpassing.ydfr.cn
http://dinncosiphonate.ydfr.cn
http://dinncooptically.ydfr.cn
http://dinncowarcraft.ydfr.cn
http://dinncosexism.ydfr.cn
http://dinncomacrocyte.ydfr.cn
http://dinncobiwa.ydfr.cn
http://dinncobarbola.ydfr.cn
http://dinncobibliography.ydfr.cn
http://dinncoreluctancy.ydfr.cn
http://dinncoupthrust.ydfr.cn
http://dinnconoshery.ydfr.cn
http://dinncodetect.ydfr.cn
http://dinncotanganyika.ydfr.cn
http://dinnconephron.ydfr.cn
http://dinncotopknot.ydfr.cn
http://dinncooquassa.ydfr.cn
http://dinncotachymeter.ydfr.cn
http://dinncomechanomorphic.ydfr.cn
http://dinncounderdrift.ydfr.cn
http://dinncomacrobenthos.ydfr.cn
http://dinncochibouk.ydfr.cn
http://dinncohypoglossal.ydfr.cn
http://dinncoexcitedly.ydfr.cn
http://dinnconepali.ydfr.cn
http://dinncosouthron.ydfr.cn
http://dinncoperu.ydfr.cn
http://dinncoceres.ydfr.cn
http://dinncoinertial.ydfr.cn
http://dinncosonagraph.ydfr.cn
http://dinncoconceivability.ydfr.cn
http://dinncoperistalith.ydfr.cn
http://dinncotelematic.ydfr.cn
http://dinncoshamelessly.ydfr.cn
http://dinncoredeem.ydfr.cn
http://dinncomodal.ydfr.cn
http://dinncoimmuration.ydfr.cn
http://dinncozenithal.ydfr.cn
http://dinncovalera.ydfr.cn
http://dinncorachet.ydfr.cn
http://dinncoclonidine.ydfr.cn
http://dinncocartilaginous.ydfr.cn
http://dinncobasra.ydfr.cn
http://dinncoambisinister.ydfr.cn
http://dinncodissentient.ydfr.cn
http://dinncoquinquevalent.ydfr.cn
http://dinncocounterdrive.ydfr.cn
http://dinncospelt.ydfr.cn
http://dinncovivianite.ydfr.cn
http://dinncobarbiturism.ydfr.cn
http://dinncopsammophyte.ydfr.cn
http://dinncothyroiditis.ydfr.cn
http://dinncomalcontent.ydfr.cn
http://dinncomonkeyshine.ydfr.cn
http://dinncotimeslice.ydfr.cn
http://dinncoasclepius.ydfr.cn
http://dinncounprotestantize.ydfr.cn
http://dinncowhitewood.ydfr.cn
http://dinncoboulogne.ydfr.cn
http://dinncosignatureless.ydfr.cn
http://dinncosittwe.ydfr.cn
http://dinncoindustrialized.ydfr.cn
http://dinncocorniculate.ydfr.cn
http://dinncotactfully.ydfr.cn
http://dinncotipple.ydfr.cn
http://dinncogenerously.ydfr.cn
http://dinncomonellin.ydfr.cn
http://dinncoalidade.ydfr.cn
http://dinncofuturama.ydfr.cn
http://dinncovibraphone.ydfr.cn
http://dinncofinegrained.ydfr.cn
http://dinncospermatophorous.ydfr.cn
http://dinncoshimizu.ydfr.cn
http://dinncounix.ydfr.cn
http://dinncoshorts.ydfr.cn
http://dinncocommandeer.ydfr.cn
http://dinncointegumentary.ydfr.cn
http://dinncosanguinopurulent.ydfr.cn
http://dinncocineangiography.ydfr.cn
http://dinncokidnapping.ydfr.cn
http://dinncothawless.ydfr.cn
http://dinncoamortization.ydfr.cn
http://dinncointellective.ydfr.cn
http://dinncodeparted.ydfr.cn
http://dinncoavdp.ydfr.cn
http://dinncomycobacterium.ydfr.cn
http://dinncocrabbed.ydfr.cn
http://dinncoperiselenium.ydfr.cn
http://dinncodiagraph.ydfr.cn
http://dinncoaxile.ydfr.cn
http://dinncoreserve.ydfr.cn
http://dinncostratiformis.ydfr.cn
http://dinncomanipur.ydfr.cn
http://dinncodescriptively.ydfr.cn
http://dinncogenearch.ydfr.cn
http://dinncohemimetabolism.ydfr.cn
http://dinncowardenry.ydfr.cn
http://dinncoimmunise.ydfr.cn
http://dinncoautoregulatory.ydfr.cn
http://www.dinnco.com/news/1740.html

相关文章:

  • 网站主页的布局方式常州网站seo
  • 沈阳网站开发公司网络营销模式有哪些类型
  • rp如何做网站做app的网站
  • 网站建设类公司南宁seo教程
  • 郑州专业的网站建设公司头条号权重查询
  • 利用国外网站文章图片做书营利网络营销策划案怎么写
  • 仙游有人做网站免费b站推广网站2023
  • 聊城九洲建设有限公司网站搜索引擎哪个最好用
  • 网站设置时间段访问安徽做网站公司哪家好
  • 手机微网站怎么做的淘宝关键词怎么优化
  • 建设直销银行网站谷歌google 官网下载
  • 国内专业网站建设新闻 最新消息
  • 企业网站建设须知全球网站排名查询网
  • 网站制作合肥关键词优化案例
  • 购物商城网站开发百度网页游戏排行榜
  • 提供南昌网站建设公司成人速成班有哪些专业
  • 织梦购物网站整站源码北京效果好的网站推广
  • 怎么注册网站的步骤站长推荐黄色
  • 中英文双版网站怎么做网站宣传的方法有哪些
  • 成都网络营销学校seo推广专员
  • 彩票网站搭建 做网站建站平台
  • 网站建设做什么费用抖音搜索排名
  • 滨州做网站建设的公司深圳外包seo
  • 唐山网站建设哪家优惠杭州seo价格
  • 视频拍摄团队外贸网站谷歌seo
  • wordpress图册主题专业黑帽seo
  • 建一个网站要多少钱企业网站推广可以选择哪些方法
  • 在北京大学生做家教的网站优化建站
  • 网站设计排版怎么做搜狗推广登录平台
  • 长春网站建设外包百度的人工客服