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一、GAS系统播放武器技能
官方实例激活技能通过装备系统数据激活,我先用武器数据资产直接激活
官方实例蒙太奇播放是自定义的AbilityTask,我先用更简单的方法实现效果
1.1、技能系统必要步骤:
1.1.1 插件启用AbilitySystem
1.1.2 PlayerCharacter绑定技能组件AbilitySystemComponent
ARPGCharacterBase::ARPGCharacterBase()
{AbilitySystemComponent = CreateDefaultSubobject<URPGAbilitySystemComponent>(TEXT("AbilitySystemComponent"));
}
1.1.3 技能初始化,
AbilitySystemComponent->GiveAbility
void ARPGCharacterBase::PossessedBy(AController* NewController)
{Super::PossessedBy(NewController);if (AbilitySystemComponent){//注册Actor信息到 技能组件AbilitySystemComponent->InitAbilityActorInfo(this, this);//添加技能AddStartupGameplayAbilities();}
}
把上节获取到的默认武器绑定的技能GameAbility 添加到ASC组件
void ARPGCharacterBase::AddStartupGameplayAbilities()
{if (!bAbilitiesInitialized){//获取PlayerController