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机器人向前冲
玩法:一直走动的机器人,点击鼠标左键进行跳跃,跳过不同的匝道,掉下去即为游戏接续,
碰到匝道铁钉游戏结束,一直往前冲吧^^。
开始游戏https://www.ormcc.com/play/gameStart/206
html
<canvas width="1280" height="768"></canvas>
css
canvas {display: block;touch-action: none; user-select: none; -webkit-tap-highlight-color: rgba(0, 0, 0, 0); width: 680px; height: 408px; cursor: inherit; margin-left: 0px; margin-top: 71px; margin-bottom: -71px;"
}
js
var game = new Phaser.Game(1280, 768, Phaser.AUTO, '');
game.state.add('Boot', BasicGame.Boot);
game.state.add('Preloader', BasicGame.Preloader);
game.state.add('MainMenu', BasicGame.MainMenu);
game.state.add('Game', BasicGame.Game);
// Now start the Boot state.
game.state.start('Boot');
BasicGame.Game.prototype = {
create: function () {this.map = this.game.add.tilemap('map');this.map.addTilesetImage('gem');this.map.addTilesetImage('platforms');this.map.setTileIndexCallback(61,this.hitCoin,this);this.map.setTileIndexCallback(24,this.dead,this);this.map.setTileIndexCallback(25,this.dead,this);this.layer = this.map.createLayer('Tile Layer 1');this.layer.resizeWorld();this.map.setCollisionBetween(1,10);this.map.setCollisionBetween(13,20);this.map.setCollisionBetween(23,37);this.map.setCollisionBetween(39,45);this.map.setCollisionBetween(49,60);this.sprite = this.game.add.sprite(75,600,'hero');this.sprite.animations.add('run',[0,1,2,3,4,5,6,7],16,true);this.game.physics.enable(this.sprite);this.sprite.body.bounce.set(0);this.sprite.body.tilePadding.set(64);this.game.camera.follow(this.sprite);this.sprite.body.gravity.y = 1200;this.game.input.onDown.add(this.jump,this);this.game.physics.startSystem(Phaser.Physics.ARCADE);this.game.physics.arcade.TILE_BIAS = 50;this.playing = true;
},jump: function() {if (this.sprite.body.blocked.down) {this.sprite.body.velocity.y = -720;this.sprite.animations.stop();this.sprite.frame = 2;}},
update: function () {this.game.physics.arcade.collide(this.sprite,this.layer);if (this.sprite.body.blocked.right) {this.sprite.body.velocity.x = 0;} else {this.sprite.body.velocity.x = 300;}if (this.sprite.body.blocked.down) {this.sprite.animations.play('run');}if (this.sprite.x > 7460) {console.log("win");this.playing=false;}if (this.sprite.y > 760) {this.dead();}this.quitGame(this.playing);
},
quitGame: function (pointer) {if(!this.playing) {delete this.map;delete this.layer;delete this.sprite;//takes us back to Main Menuthis.state.start('MainMenu');}
},hitCoin: function (sprite,tile) {if (tile.alpha != 0) {tile.alpha = 0;this.layer.dirty = true;return false;}},dead: function () {console.log("dead");this.playing=false;}
};
源码
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